Also has an RGB insert during modes labeled “Splinter”. LAIR target - Hits to this target add letters to “LAIR”, which alternates between qualifying Training and lighting 2x Playfield at its corresponding target these can only be collected once, and then an episode has to be started to make these available again.Rightmost left inlane - Once per ball, a ball that rolls through this inlane will qualify the 1-2-3 Combo at the right ramp.The leftmost left inlane starts the Weapon Hurry-Up when flashing. Leftmost left inlane - Similar to some previous John Borg designs, there are two inlanes on the left side.
Can be lit for Battle Again (ball save, cannot stack multiples of it). The latter two are exclusive to the Premium and Limited editions of the game. Notable mechanical features include a spinning pizza disc, a Turtle Van that’s able to hold balls for release during multiball, and a mechanism that allows the player to control the ball’s descend down either of the two primary ramps. Those with high enough skills may even be able to start the “Cowabunga Multiball”. Along the way, the player will have the opportunity to level up their turtle’s perks through Training Modes, customize the rules of Ninja Pizza Multiball through pizza toppings, and put their button mashing skills to the test during a Pizza Party. The primary goal of the game is to complete eight Episodes and fight the turtles’ rogues gallery, with the Shredder and his army of Foot Soldiers being the ultimate goal.
Edit the Code revision, if applicable, when you make changesīased on the '80s and ‘90s cartoon version of the long-running franchise, each player picks one of the four turtles at the start of the game, each of which comes with their own special benefits.LAIR Target: Light Training and 2X Playfield.APRIL Target: Light Battle Again and Start April Hurry Ups.
Mondo Jackpots and Jackpoto Grande/Super Jackpot.